Pacman Torben Petré
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Here is a list of all functions with links to the classes they belong to:
- g -
Game() :
Game
GameContext() :
GameContext
GameOverState() :
GameOverState
getCollissionCoordinates() :
logic::World
getDeltaTime() :
logic::Stopwatch
getDirection() :
logic::MovingEntityModel
getFlashesh() :
logic::Difficulty
getFloat() :
logic::Random
getFont() :
AssetManager
getFrameIndex() :
EntityView
getFrighenedGhostSpeed() :
logic::Difficulty
getFrightenedTime() :
logic::Difficulty
getFruitPoints() :
logic::Difficulty
getFruitSpriteOffset() :
logic::Difficulty
getGameContext() :
StateManager
getGhostExitX() :
logic::World
getGhostExitY() :
logic::World
getGhostSpeed() :
logic::Difficulty
getGridSpawnX() :
logic::GhostModel
getGridSpawnY() :
logic::GhostModel
getGridX() :
logic::MovingEntityModel
getGridY() :
logic::MovingEntityModel
getHeight() :
logic::World
,
Window
getHighscores() :
logic::Score
getInstance() :
AssetManager
,
Camera
,
logic::Difficulty
,
logic::Random
,
logic::Stopwatch
,
Window
getInt() :
logic::Random
getLastScore() :
logic::Score
getLives() :
logic::World
getNextDirection() :
logic::PacmanModel
getPacman() :
logic::World
getPacmanLogo() :
AssetManager
getPacmanSpeed() :
logic::Difficulty
getPossibleMoves() :
logic::GhostNavigator
getScore() :
logic::Score
getSoundBuffer() :
AssetManager
getSpriteSheet() :
AssetManager
getState() :
logic::GhostModel
getTileHeight() :
Camera
getTileWidth() :
Camera
getWidth() :
logic::World
,
Window
getX() :
logic::EntityModel
getY() :
logic::EntityModel
GhostModel() :
logic::GhostModel
GhostView() :
GhostView
gridTargetReached() :
logic::MovingEntityModel
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