Pacman Torben Petré
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SoundManager Class Referencefinal

#include <SoundManager.h>

Inheritance diagram for SoundManager:
Collaboration diagram for SoundManager:

Public Member Functions

 SoundManager ()
void start ()
 Starts the sounds for a new game.
void stop ()
 Stops all the sounds.
Public Member Functions inherited from logic::Observer
virtual ~Observer ()=default

Constructor & Destructor Documentation

◆ SoundManager()

SoundManager::SoundManager ( )

Member Function Documentation

◆ start()

void SoundManager::start ( )

Starts the sounds for a new game.

◆ stop()

void SoundManager::stop ( )

Stops all the sounds.


The documentation for this class was generated from the following files: