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Pacman Torben Petré
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#include <unordered_map>#include <vector>#include "../../Logic/Entities/AbstractFactory.h"#include "EntityView.h"

Go to the source code of this file.
Classes | |
| class | ConcreteFactory |
Enumerations | |
| enum | Layer { PACMAN , FOREGROUND , BACKGROUND } |
| enum Layer |
Used to separate Views from each other and define a render order. LevelState renders these as such that PACMAN will always be in front of FOREGROUND views (Ghosts), which in turn will be in front of BACKGROUND views (Coins, Walls, Fruits).
| Enumerator | |
|---|---|
| PACMAN | |
| FOREGROUND | |
| BACKGROUND | |