32 Moves decideNextMove(
const World &world)
override;
ChasingGhost(float normalizedX, float normalizedY, float mapWidth, float mapHeight, double cooldown)
Initializes base class GhostModel. ChasingGhost has specific chasing behaviour.
Definition ChasingGhost.cpp:8
GhostModel(float normalizedX, float normalizedY, float mapWidth, float mapHeight, double cooldown)
Base class for Ghosts. Handles Ghost state and how that influences ghost behaviour.
Definition GhostModel.cpp:11
float mapWidth
Definition EntityModel.h:120
float mapHeight
Definition EntityModel.h:121
Definition Difficulty.h:6
Moves
Definition EntityModel.h:8