16 explicit FruitModel(
float normalizedX,
float normalizedY);
CollectibleEntityModel(float normalizedX, float normalizedY)
Subclass of EntityModel to be used by collectible entities.
Definition EntityModel.cpp:19
FruitModel(float normalizedX, float normalizedY)
Constructs a Fruit model. Fruit can be eaten by Pacman which initiates the Ghosts frightened mode.
Definition FruitModel.cpp:6
Events collect() override
To be called when Pacman interacts with this Fruit. Will notify its observers.
Definition FruitModel.cpp:9
Definition Difficulty.h:6
Events
Definition Observer.h:14